This is the fifth post in this series. You can find links to the other parts in the left-hand column of the blog.
After the terrain section, the next thing we see is the movement table. This shows the movement rates and base missile ranges for the various troop types in the game. The movement rates for foot troops arebetween 6" (armored foot) and 12" (Landsknecht/Swiss, arquibusiers/crossbowmen, and longbowmen). For cavalry, the moves are 12" for heavy horse, 18" for medium horse, and 24" for light. All artillery move 6".
Cavalry and artillery benefit when using roads to travel, gaining a 3" or 6" bonus to movement. Most foot and cavalry also gain a 3" or 6" bonus when charging. Only armored foot and heavy crossbowmen gain no bonus to movement from a charge.
Missile ranges are from 3" for heavy foot armed with throwing axes and spears to 24" for heavy crossbowmen.
None of this really sticks out as being unusual, except possibly the lack of a difference between the normal and charge move for armored foot and crossbowmen. I can only guess that Gygax and Perren assumed that the heavy armor worn by armored foot was too heavy for running or that their weaponry was too unwieldy to allow for a running charge. In the case of heavy crossbowmen, I can only assume that they were thinking of difficulties in movement for these troops caused by firing stands, winches, and other equipment. Otherwise, both of these troop types should probably have the 3" bonus when charging that other infantry do.