The fatigue rules
introduce an interesting element to the game. Basically, if troops
try to do too much continuously, they suffer penalties to fighting
ability, defensive ability, and morale. The things that cause fatigue
are movement, charging, and morale. To recover to full strength, the
unit must spend one full turn not moving.
Swiss and
Landsknechte take twice as long to become fatigued, presumably
because of the combination of light armor and better training,
discipline, and experience. Several other bonuses and exceptions
apply to these troops as well. I will describe some of these as we
get deeper into the rules, but here's a quick list of what I found
flipping through my notes. In addition to taking twice as long to get
fatigued, they incur half the penalty of other troops when changing
formation. They have the option of forming a true hedgehog if
arranged in a square. They receive additional dice in combat, are not
slowed by taking prisoners, have morale bonuses that prevent them
from breaking, and force morale penalties on anyone they charge.
From what I can
see, if there could be an exception to some kind of rule that would
make these troops better, they have it. These guys are definitely the
supermen of the Chainmail battlefield! I understand that Swiss were
considered the best mercenaries at the time and achieved a storied
reputation. They did shield the Pope well enough to become his
personal guards, but were they really that good?
It's probably worth noting that Mr. Gygax was of Swiss ancestry. I suspect that had a small part in it.
ReplyDeleteI never really considered that angle. So, something like everyone of Scottish descent thinking the highlanders were unstoppable?
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