I missed the A to Z blogging challenge, at least as far as writing goes. I spent most of last month trying to get my life in order so I could have time to blog and game. I did follow quite a few old school bloggers that participated in the challenge, though, and it was interesting to see what people were posting. All through the month, I thought of things that I would love to write about if I had the time, energy, and inclination.
I am not going to go back and try to do a series of entries A to Z. Instead, here’s a list of some of the things that came into my head as possible subjects for posts. I picked three for each letter. I had other ideas for some of the letters, but I figured three was a good number for posting.
Eventually, I may try to flesh out some of these. If there are any that you really think I should pursue, let me know. For now, here’s the list with a few comments:
A
Abacus – I learned to use an abacus in grad school as a tool for teaching counting and arithmetic to people that are visually impaired. I’d love to look at counting systems and create some magical abaci to throw into a game.
Atlantis and Lost Civilizations – Atlantis, Mu, Lemuria, Hyboria, etc.
Alignment – three-fold, five-fold, or nine-fold, I still have trouble with alignment schemes in games.
B
Bard – I like bards. Not the start at first level, second edition and later bards. The first edition, be a fighter then a thief, pray you keep all the high ability scores, you finally made it after four years of playing bard. Years ago I developed a similar bard class for BECMI D&D. I created a prestige class to emulate the 1e bard for 3e. I’d like to bring the bard back to where he started.
Backstabbing – Whether thieves or players are doing it, backstabbing gets in the way.
Bibles – I studied theology and focused on biblical ethics. Can your campaign have a holy book or books that have the same weight that the Bible had in the medieval world? Especially interesting since most people in the medieval European world knew the Bible but never read it.
C
Comic books – I read a lot of comics back in the day. A lot of them influenced my games. Some of them still do.
Cartography – I’ve used quite a few cartography and drawing programs to create maps. Now I’m going back to pencils, pen, and paper.
Creativity – All of us have it. Some of us use it. Few of us develop it. I’m working on it.
D
Depth – The deeper the dungeon, the greater the challenge. It applies as much to the pre-game experience of the game master as it does to the in-game experience of the players.
Death – 0 hit points, negative hit points, and save or die. Death in the Tarot and the Death card in the Deck of Many Things.
Decisions – Make some as a game master but leave room for the players to make some, too.
E
Evil – I played my longest-running character in a mostly evil party. We made it work. Evil isn’t stupid, either.
Elves – I love elves, but I would just as soon send them all across the sea. My love-hate relationship with the pointy-eared.
Experiments – Sometimes you have to try new things in your game. Sometimes they don’t work. What do you do when that happens?
F
Fire – I’m terrified of burning, but I love having monsters set things on fire in dungeons and enclosed spaces. Make your characters deal with a literal smoke screen sometime.
Fantasy – How fantastic is your game?
Forests – I worked at a Boy Scout camp for several years. That means I spent a ton of time in the woods. Forests are fascinating and have a lot of character. You can use that in your game.
G
Gods – I don’t like big, removed gods. I like the gods in Conan stories, the kind that you can hack the head off with a broad sword.
Gold – I don’t mind the gold standard in D&D. I never have. I didn’t even used to mind the problems with encumbrance and weight for coins. I just accepted that it was fantasy and got on with it.
Geography – Earth has a ton of variety and some crazy geographical phenomena. Why don’t most fantasy worlds?
H
Howard – I started reading Conan stories when I was in junior high. Howard influenced my idea of fantasy but really didn’t change my D&D games much.
Herbs – Outside of a few articles in Dragon, herbal medicine never really made it into D&D much.
Heraldry – Different places should have different styles of heraldry, depending on the prevalent culture and their ways of conducting war.
I
India – I would love to see a game that uses the myths and legends of India as a basis.
Inspiration – We all have our own Appendix N.
Ivory – What kinds of rare materials exist in a fantasy world? What creatures are hunted for specific materials? How rare are they? Who hires the characters to do it?
J
Jester – I hate the old jester class from Dragon, but jesters serve a very important function in society.
Justice – I love looking at the weird laws that exist in different places and times. I’d love to see more of them come into play in games.
Jerusalem – The holy city and the immediate surrounding area have been contested and fought over for three thousand years. What would a campaign set there be like?
K
Kilts – I can trace one branch of my family tree back to the Scottish clans. So I like kilts. I’d like to have a society in game that has such distinctive clothing.
Kings and royalty – Everybody uses kings, knights, and other European royalty. I want to come up with different titles and organizations for hereditary government.
Kit-bashing – Stealing rules from other games is like kit-bashing models. It works, but you have to do some serious fitting to make it work well.
L
Library – The real world library can do as much for a game as a fantastic one.
Limits – Sometimes you have to say no to your players.
Leniency – Sometimes you have to say yes.
M
Money – Money never really works right in D&D.
Monsters – I love the Monster Manual, but people always scare me the most.
Magic – D&D takes magic for granted, but magic in fantasy fiction is very different. Is there a way to make magic magical in game?
N
Necessity – If your players push you, be ready to expand your boundaries.
Necronomicon – Why don’t books in D&D have this much power?
Necromancers – I played a necromancer for years. Necromancers are not nice people, and they should be the creepiest things running around.
O
Official supplements – I was always a little annoyed at the stuff about official supplements that made it into the DMG and Dragon back in the day.
Old School Renaissance/Revival/Rebellion/Ruh-ro Raggi – Just what does the R stand for anyway? I’m going to start splitting the Old School from the Olde School from the Olde Schoole.
Organization – I always kept a DM binder back in the day, and I still use one now.
P
Playing – The best way to get jazzed for running a great game is to play in one.
Painting miniatures – I’ve built models and painted minis as long as I’ve played role playing games.
Patrons – A good patron is great for a character or party.
Q
Quests – You might as well just call the spell Laying the Tracks, since most quests are just a way to railroad the players. They still make for a good game if handled well, though.
Quasit – I love imps, quasits, mephits, and other little demons and devils.
Quitting – Sometimes you need to just take your dice and go home.
R
Ridiculous – Sometimes it’s fun to throw in something completely gonzo. It’s fantasy after all.
Riding animals – A friend of mine played a minotaur that rode a rhinoceros. What other kinds of animals can characters ride in a game?
Renaissance – What would the Renaissance be like with D&D-style magic thrown in? What would need to be added or changed to move from a medieval-style to a Renaissance-style D&D game ?
S
Sanity – Just like
Tim, I hate the rules for insanity in games.
Science Fantasy – I loved mixing D&D and Gamma World back in the day.
Expedition to the Barrier Peaks is still one of my favorite adventures. Back in the 70s and early 80s, there was no hard distinction between sci-fi and fantasy. I dropped a hive city in my LL game because of that.
Stormtroopers – I loved stormtroopers from the first time I saw
Star Wars. Who are the stormtroopers in your game?
T
Treasure – What constitutes treasure exactly?
Titans – I love the idea of old deposed gods hanging around and plotting revenge.
Teaching – One of the best things about gaming is learning new things. An even better one is teaching other people to game.
U
Underworld – This could be either the mythic underworld or the world of crime. I love the stories of old organized crime, especially in the Depression. I want to incorporate a similar organization into a game without it just being the Thieves’ Guild.
Usurpers – One of the things that makes George R.R. Martin’s
A Song of Ice and Fire so good is the fact that ultimately all of the seven major houses are usurpers. I love that kind of unrest and political tension in a game, as long as it doesn’t get in the way of playing.
Undead – There are a lot of ways to make something not quite dead.
V
Variety – It’s the spice of life. Change things up already.
Villains – The best characters are defined by their villains.
Vesting – Pay back the players so they stay with you.
W
Writing – Languages, spellbooks, scrolls, messages, etc.
Witches – They were promised by Holmes and made a few appearances in Dragon and elsewhere.
War – Making war work in a D&D game has always been difficult for me.
X
Xerxes – Sometimes a great defeated would-be world conqueror is exactly what a campaign needs. After all, what would Greyhawk be without Vecna, Kas, and Iuz?
Xenophobia – I always liked the racial preferences table in the PHB.
Xanadu – Aside from the mystical lost continents, there are all of the hidden places like Xanadu, Shangri-La and Avalon.
Y
Yggdrasil – It might be fun to have a campaign that uses a world tree that connects various planes. It might be a good way to play OD&D and incorporate all of the various supplements and ideas that people have created – Greyhawk, Blackmoor, Carcosa, Chicagowiz’s OD&D Modern, Terminal Space, etc.
Young at Heart – Frank had it right.
Yeti – Yeti, Bigfoot, and other legendary primates were all the rage in the 70s. Bigfoot even made it into the
Six Million Dollar Man. The premise for the show might make a good science fantasy adventure.
Z
Zodiac – Astrology is fun to play with, but it hasn’t made its way into a lot of games other than Fantasy Wargaming.
Zagyg and fantasy names – If your name is unusual, it’s easy to come up with some good fantasy names. But what do you do when your name is Bob?
Zap – Punctuate your game like an old comic superhero show.