Seeing the decks in the swag bags this year made me think of using the cards for inspiration again. So, I decided to issue a challenge to a couple of old gaming friends. Although one said he basically already did this all the way through high school years ago, he and a couple other people were ready to go. Here's the challenge:
Take a swag deck and the instructions and create something for your tabletop RPG of choice. Use the art, flavor text, box art, descriptions on the instructions, and whatever else you see in the box. You don't have to use every card or image in the deck, but the more you use the better. If you can do it, create at least one interesting place, one monster, one magic item, one character, and one scenario idea.
If you don't have one of the swag decks from the con, I've listed all of the cards, the flavor text from the box and instructions, and the name of the character associated with each deck below. You can see all of the art and flavor text on each of the cards at the Gatherer. Links to individual cards are in the lists.
All of the individual copyrights and trademarks associated with Magic: the Gathering and its associated art and descriptive text belong to Wizards of the Coast. Use these for inspiration, not replication.
If you take up the challenge, leave a comment below and I will put together a list with links to what you develop.
Black
"No price is too great for black Planeswalkers to seize power and dominate their foes."
Sorin Markov
Black magic enslaves and corrupts. Black mages wield spells of death and darkness to satisfy their desire for power. They will do whatever it takes to win. With his dark blood magic, Sorin Markov can drain the life force of other beings, place curses on enemies, and even possess the minds of others.
1 Bloodrage Vampire
1 Dark Favor
1 Dementia Bat
1 Diabolic Tutor
1 Disentomb
2 Duskhunter Bat
1 Fume Spitter
1 Hideous Visage
2 Moriok Reaver
1 Necrogen Scudder
1 Onyx Mage
1 Sorin's Thirst
1 Taste of Blood
1 Tormented Soul
1 Vampire Outcasts
1 Wring Flesh
12 Swamp - click the numbers under the card to see the variations in the art
Blue
"Blue Planeswalkers control and manipulate the flow of battle with powerful mind-magic."
Jace Beleren
Blue magic is about air, water, and things of the mind. Blue mages use their vast knowledge and quick reactions to control the battlefield and gain the upper hand. Jace Beleren is a Planeswalker with a gift for such mind magic. He must choose whether to use his vast power for good or evil.
2 Aether Adept
2 Aven Fleetwing
2 Cancel
2 Coral Merfolk
2 Frost Breath
1 Lumengrid Gargoyle
1 Mind Control
1 Neurok Invisimancer
1 Phantasmal Dragon
1 Skywinder Drake
1 Spire Monitor
1 Turn to Frog
1 Unsummon
12 Island - click the numbers under the card to see the variations in the art
Green
"Ferocity defines green Planeswalkers, who overwhelm their enemies with giant creatures."
Garruk Wildspeaker
Green magic is all about tooth-and-claw ferocity. Green mages revere life, growth, and the brute force of nature. They summon huge creatures to do their bidding. The Planeswalker and master summoner Garruk Wildspeaker believes that to revere nature, one should live like a predator.
1 Alpha Tyrranax
1 Ezuri's Archers
2 Garruk's Companion
1 Gladecover Scout
1 Hunter's Insight
1 Lead the Stampede
1 Llanowar Elves
1 Lure
1 Plummet
2 Runeclaw Bear
1 Sacred Wolf
1 Slice in Twain
2 Tangle Mantis
1 Titanic Growth
1 Trollhide
12 Forest - click the numbers under the card to see the variations in the art
Red
"Red Planeswalkers channel their fiery impulses to destroy whatever stands in their way."
Chandra Nalaar
Red magic embodies fire and lightning, passion and fury. Mages who wield it are quick to act and quick to anger, smashing and burning their way to victory. The pyromancer Chandra Nalaar is fiercely individualistic, even for a Planeswalker. For her, nothing is more important than freedom.
2 Blisterstick Shaman
2 Goblin Arsonist
1 Goblin Bangchuckers
2 Goblin Fireslinger
1 Goblin Grenade
2 Goblin Piker
2 Goblin Tunneler
1 Goblin War Paint
1 Goblin Wardriver
2 Shock
1 Slaughter Cry
1 Tectonic Rift
12 Mountain - click the numbers under the card to see the variations in the art
White
"White Planeswalkers lay down the rules and command armies to enforce them."
Gideon Jura
White magic lays down the law, protecting and defending its allies. White mages call on soldiers, knights, and even angels. For them, honor and light are shield and sword. In his devotion to duty and justice, Gideon Jura has never hesitated to enter combat. Now he seeks a new cause to champion.
1 Alabaster Mage
2 Arrest
2 Assault Griffin
1 Auramancer
1 Banishment Decree
1 Divine Favor
1 Greatsword
1 Inquisitor Exarch
2 Kemba's Skyguard
1 Lifelink
1 Loxodon Wayfarer
1 Pride Guardian
1 Shattered Angel
1 Siege Mastodon
13 Plains - click the numbers under the card to see the variations in the art


